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Rocket League Steamworks Fix Update
Rocket League Steamworks Fix Update







Rocket League Steamworks Fix Update

This reduces “sideswipe” demos and other undesirable use cases

  • For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55.
  • For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle.
  • This angle scales based on the Forward Hit Check result.
  • The line connecting the Impact Location to the Victim’s Center of Mass is within degrees of your forward direction.
  • The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction.
  • ROCKET LEAGUE STEAMWORKS FIX UPDATE UPDATE

    Your speed in your forward direction is at least 2100 at the time of impact Patch v1.19 / Title Update 7 on Rocket League - Official Site 2.0 2.1 2.2 Trade-in System Expansion Now Live on Rocket League - Official Site 3.0 3.1 Patch Notes v1.74 (March Update) on Rocket League - Official Site 4.0 4.

    Rocket League Steamworks Fix Update

    Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200.Going below 2100 speed instantly exits the Supersonic State.Supersonic State activates at 2200 speed (max speed is 2300).You are in the Supersonic State (trails visible/active on wheels).The rules to trigger a Demolition are now as follows: However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. Based on player feedback, we are making some improvements to Bump and Demolition detection.









    Rocket League Steamworks Fix Update